Exploring the virtual classroom

Online education and the metaverse

Ability

Annotated Bibliography of Ability Issues in Virtual Worlds Teaching

Bouck, E., Satsangi, R., Doughty, T., & Courtney, W. (2014). Virtual and Concrete Manipulatives: A Comparison of Approaches for Solving Mathematics Problems for Students with Autism Spectrum Disorder. Journal Of Autism & Developmental Disorders, 44(1), 180-193.

Davis, D.Z., Boellstorff, T. (2016). Compulsive Creativity: Virtual Worlds, Disability and Digital Capital.  International Journal of Communication (10).  In this article, we analyze the intersection of creativity and agency by examining what might appear to be a very different intersection: disability and the digital. We do this by exploring what we term “compulsive creativity” as experienced by persons living with Parkinson’s disease who are active in the virtual world Second Life. To address forms of social and cultural capital, we introduce the notions of “digital embodied states” and “digital objectified states.” In doing so, we suggest ways that compulsive creativity speaks to questions of cultural capital in the context of disability online and emerging creative economies.  Link to pdf

 

Gilbert, R., Murphy, N., Krueger, A., Ludwig, A., & Efron, T. (2013). Psychological Benefits of Participation in Three-dimensional Virtual Worlds for Individuals with Real-world Disabilities. International Journal Of Disability, Development & Education, 60(3), 208-224. The study used 196 participants, measured over a three-month span. Significant improvement of affective states.

Greffou, S., Bertone, A., Hahler, E., Hanssens, J., Mottron, L., & Faubert, J. (2012). Postural Hypo-Reactivity in Autism is Contingent on Development and Visual Environment: A Fully Immersive Virtual Reality StudyJournal Of Autism & Developmental Disorders, 42(6), 961-970.

Pellas, N., Konstantinou, N., Georgiou, G., Malliarakis, Ch. & Kazanidis, I. (2014). Utilizing a serious game via Open Sim standalone server and Scratch4OS for introductory programming courses in Secondary education: Their effect on student engagement. 2014 IEEE 14th International Conference on Advanced Learning Technologies (ICALT 2014). IEEE: Athens, Greece.

Stichter, J., Laffey, J., Galyen, K., & Herzog, M. (2014). iSocial: Delivering the Social Competence Intervention for Adolescents (SCI-A) in a 3D Virtual Learning Environment for Youth with High Functioning AutismJournal Of Autism & Developmental Disorders, 44(2), 417-430.

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