Online education and the metaverse

Language Teaching

Annotated Bibliography of Language Teaching in Virtual Worlds

IbÂñez, M., García, J., GalÂn, S., Maroto, D., Morillo, D., & Kloos, C. (2011). Design and Implementation of a 3D Multi-User Virtual World for Language Learning. Journal Of Educational Technology & Society, 14(4), 2-10.

Oh, K., & Nussli, N. (2014). Creating a global second language acquisition classroom using a virtual environment. Research paper presented at The Sixth International Conference on Mobile, Hybrid, and On-line Learning (eLML), March 23-27, 2014, Barcelona, Spain. “Conversation practice between English language learners and special education teachers in Second Life.” link

Wang, F., Burton, J. K., & Falls, J. (2012). A three-step model for designing initial Second Life-based foreign language learning activities. MERLOT Journal of Online Learning and Teaching, 8(4), 324-333.

The use of three-dimensional virtual worlds such as Second Life (SL) to support foreign language learning and teaching has been receiving increasing attention over the last decade. A review of the literature revealed a lack of activity design models for SL-based foreign language learning. This paper proposes a model that may be used by foreign language educators to design initial SL-based learning activities for their students. The suggested model integrates three language-learning features to contribute to effective language learning, to satisfy students’ preference for working in groups, and to reduce SL’s chances of crashing. The model also provides a mechanism for moderating SL’s steep learning curve. Keywords: Second Life, foreign language learning, computer-assisted language learning (CALL), learning design